AI Insights · Timothy · July 2024
Top 5 3D Anime Games in the US Q2 2024
In Q2 2024, the top 5 3D anime games in the US experienced varying trends in downloads, revenue, and weekly active users.
In Q2 2024, the top 5 3D anime games on a unified platform in the United States showcased diverse performance trends in downloads, revenue, and weekly active users. Here’s a detailed look at each game's performance, based on data from Sensor Tower.
Honkai: Star Rail witnessed a significant fluctuation in revenue, peaking at around $3.8M in mid-June and dropping to approximately $766K in the week of June 10. Downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching nearly 49.5K in mid-June. Weekly active users saw a gradual increase, ending the quarter at about 1.18M.
AFK Journey experienced a downward trend in revenue, starting at $2.7M in early April and decreasing to about $728K by the end of June. Downloads also declined significantly, from approximately 339K in the first week of April to just over 27K in the last week of the quarter. However, weekly active users remained relatively stable, hovering around 300K to 360K throughout the period.
DRAGON BALL LEGENDS showed a notable revenue peak at approximately $3.6M in the last week of May, followed by a decrease to around $1.8M by the end of June. Downloads saw a steady increase, reaching over 41K in the final week of the quarter. Weekly active users also increased, peaking at nearly 986K in the last week of May before stabilizing around 926K towards the end of June.
Genshin Impact had a significant revenue spike of approximately $4.4M in the week of April 22, followed by fluctuations and ending the quarter with about $2M. Downloads varied, with a notable peak of around 78K in late April and stabilizing at about 61K by the end of June. Weekly active users remained relatively consistent, ending the quarter at approximately 678K.
Solo Leveling:Arise, which launched in May 2024, showed initial strong revenue of about $2.2M, which gradually declined to around $751K by the end of June. Downloads started high at approximately 947K in the first week of launch and decreased to around 59K by the end of the quarter. Weekly active users remained robust, ending the quarter with about 919K.
For more detailed insights and data, visit Sensor Tower.